package reconstruction;
public class OpenDoor extends AbstractInterface
{
	public void walk()
	{
		pl("You walk towards the newly opened passage, trekking into the darkness beyond.");	
	}
	
	public void get()
	{
		pl("The door is open... and there's no way you could carry it around...");	
	}
	
	public void bash()
	{
		pl("You swing your staff, but there's nothing to strike at.");
	}
	
	public void hack()
	{
		pl("Your ally stares at you, as if you've completely lost your mind.");	
	}
	
	public void speak()
	{
		pl("As you open you mouth to talk, a howling draft wisps through the opening.");	
	}
	
	public void look()
	{
		pl("The stone door that was once closed is now open, due to your key. A gaping hole remains in the wall, four gems embedded above it, seemingly as a protective ward. A pearl, ruby, jade and onyx are in order from left to right..");	
	}
	
	public void use()
	{
		pl("The door can't really be used at the moment, since it's out of order at the moment.");	
	}
	
	public void blast()
	{
		pl("You look for a target to blast, but there's nothing...");	
	}
	
}